![]() ![]() ![]() ![]() Heal Allies: Always keep your allies healed to a healthy amount. That does not mean you do 'nothing' as you try to shake them off, but it should always be your goal when moving around during moments of constant pressure. You have the ability to heal the ally that receives the aggro, while they do not, so getting out of harm's way is a top priority. Since the tide of battle can change at any moment, its up to the healer to decide what they feel is a more pressing matter, but a very basic priority list for a healer is as follows.ĭrop Aggro > Heal Allies > Set up Support > Damage Enemiesĭrop Aggro: A dead healer is a useless healer ( in most cases), so getting the enemies off your back and properly targeting another ally should be your first and constant goal. That said, healers should constantly survey how the fight is going and change to act accordingly. The amount of upkeep and things to keep track of make healer a very stimulating and rewarding class to play. You have many ways to go about this in the form of healing spells, support spells and in some cases radiant weapons. It should be no surprise that as a healer, the primary goal is to heal your allies and keep them from dying. Most, if not all, radiant weapons have a similar ability to support allies while simultaneously being able to damage enemies. In the case of a weapon like the Pill, its left click allows the player to damage enemies and its right click allows them to temporarily increase the life recovery of allies. These weapons have their own unique damage type, known as 'radiant damage', and typically have a secondary effect associated with healing or supporting allies. However, healers have their own set of weapons that are empowered by their equipment and serve as a means of defending themselves, should they ever feel it in their best interest to strike back at enemies. These damage reductions heavily impact the DPS potential of the player, and serve to balance out the extremely potent ability to heal and protect allies. A majority of healer equipment decreases the effective damage of melee, ranged, magic, summoning, throwing and symphonic weapons. This ability, however, comes with a price. As a healer, however, the player has the unique ability to "undo" these mistakes themselves at will and contribute towards a team that may lack skill or defensive equipment. In vanilla, these mistakes can only be remedied in a handful of limited ways such as Healing Potions, the Nurse, enemy-dropped hearts, and far later into the game, life stealing equipment. Death in Terraria is the only major setback a player can encounter, and occurs after a player has made multiple mistakes in movement or judgment. ![]()
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